darkdawnscript: (Pewter/Djinn)
A Golden Sun: Dark Dawn Game Script Drop-off ([personal profile] darkdawnscript) wrote2014-07-17 03:09 am
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Djinn Entries

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[Also on GameFAQs!]

Venus

Flint

This spirit was Isaac’s very first Djinni. Flint talks a great deal, but is both knowledgeable and nice, so no one complains.

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Flower

This flower spirit is found by the gate to the Konpa ruins. Flower’s sweet scent has a refreshing and healing effect.

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Bark

This tough spirit is first met on the Passaj Mountain Climb. Bark’s rough hide can protect allies like a shield.

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Steel

This love spirit is first found in Kaocho. Steel’s attack is a vitality-stealing kiss that leaves enemies wanting more.

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Brick

This spirit is found in Harapa. Brick’s control over stones allows for the instant creation of defensive barriers.

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Vine

This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes.

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Gears

This spirit of inevitability is found north of Border Town. Gears can force evil beings to turn on one another.

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Furrow

Desire is the province of this spirit, who you first meet in Belinsk [sic]. Furrow’s attack takes vitality from foes by force.

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Garland

This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue.

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Pewter

Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter’s attack can penetrate strong defenses with molten metal.

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Chasm

A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in.

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Chain

This spirit represents earth’s binding powers and is first met on Warrior’s Hill. Chain’s attacks hold a foe in place to help allies coordinate strikes.

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Buckle

This metallic spirit joins with Himi. Buckle’s influence over metals can harden substances to many times their original strength.

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Clover

This fragrant spirit is met along with Himi. Clover’s fresh scent seems to cleanse the soul and is quite calming.

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Magnet

This loadstone spirit joins the party with Himi. Magnet’s attacks paralyze with a powerful force.

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Geode

This spirit joins the party with Himi and was born from a mineral formation. Geode draws power from far underground to attack.

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Ivy

This climbing-plant spirit is found in Passaj. With a single look into Ivy’s eyes, an enemy may be immediately petrified.

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Hemlock

This spirit is associated with death and is found at the ruins in Yamata. Hemlock’s grim power sentences the living to imminent death.

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Sap

This spirit represents the lifeblood of trees and plants and is an old friend of Isaac’s. Sap’s attack absorbs vitality from foes.

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Ground

This spirit controls gravity and is a friend of Isaac’s. Ground’s attack creates gravity wells strong enough to paralyze an enemy.

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Granite

This spirit of very hard stone is one of Isaac’s friends. In battle, Granite’s tough wall-like body can defend allies.

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Quartz

This spirit represents the healing energies of the earth. Quartz can heal wounds by focusing ambient energy into a living creature.

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Salt

This spirit reflects the trace minerals present in living creatures and is a friend of Isaac’s. Salt can cleanse and purify an ally’s body of harmful effects.



Mercury

Chill

This spirit of intense cold is found at Carver’s Camp. Chill’s attack renders enemies brittle and vulnerable.

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Sleet

This spirit of crystallized ice joins the party with Rief. Sleet’s attack wraps enemies in blinding cold, making fighting more difficult.

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Surge

This geyser spirit joins the party in Barai Temple. Surge can conjure a hot-spring effect that relieves fatigue for allies.

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Mist

This spirit has influence over sleep and joins your party along with Amiti. Mist’s attack enshrouds a foe’s mind, making it ready for sleep.

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Mellow

This spirit of calm waters befriends the party along with Amiti. Mellow’s untroubled aura shields the party from hostile Psynergy.

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Claw

This spirit represents aggressive sea life and joins the party along with Amiti. Claw’s attack leaves a foe more vulnerable to Psynergy.

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Serac

This spirit represents the overpowering cold of a glacier and is met at the Harapa ruins. Serac’s attack sucks all heat away from the environment instantly.

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Dewdrop

This spirit carries the refreshing feeling of morning dew and is met near the Teppe ruins. Dewdrop cleanses the party of toxins and the like.

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Torrent

This spirit represents powerful currents and is found in Belinsk. Torrent’s tremendous energy is contagious and makes the whole party move faster.

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Coral

This spirit embodies the life-giving properties of the sea and is first met at Port Rago. Coral’s aura restores life and health to the injured.

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Spout

This torrential spirit is met in Belinsk. The force of Spout’s watery attack leaves behind a mist that obscures a foe’s vision.

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Teardrop

This spirit embodies tears shed in grief and is encountered in Kolima Forest. Teardrop’s own tears can bring people back from the brink of death.

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Pincer

This spirit represents peaceful sea life and is met in Belinsk. Pincer’s attack erodes an enemy’s ability to resist Psynergy.

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Spring

This hopeful spirit represents the water that bubbles from springs and is found in Harun Village. Spring’s water is supernaturally refreshing.

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Foam

This spirit of churning oceans is first met near Tonfon. Foam can create areas of tidal instability that slow enemies down.

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Rime

This spirit embodies crusted ice and is met on an island in the far north. By encasing an enemy’s mind in ice, Rime can seal that foe’s Psynergy.

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Geyser

This spirit represents water under pressure and is found near Imil. Geyser’s attack consists of a highly pressurized spray of water.

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Shell

This spirit of seashells is encountered at Gaia Falls. Shell’s hard skin protects allies against the most storm-tossed seas (and enemy attacks).



Mars

Forge

This bolstering spirit is encountered at Patcher’s Place. Forge’s blazing flame stirs allies to greater ferocity in battle.

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Fever

This spirit of dreams and hallucinations is found near Konpa Gate. Fever’s power overheats a foe’s brain, causing delusional thinking.

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Cinder

This spirit of fire’s last remnants is first met in Harapa. Cinder can ignite vigor in an unconscious ally through sheer determination.

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Lava

This spirit represents fire’s power to melt and is first met in Kaocho. Lava’s attack is hot enough to melt enemy defenses, leaving foes vulnerable.

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Brand

This spirit represents fire’s controlling aspect and is found in Passaj. Brand can lock an enemy’s Psynergy in place with a heat seal.

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Fury

This spirit embodies hot rage and is first met at Te Rya village. Fury summons the souls of those who died in anger to attack enemies.

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Glare

This light spirit is first encountered at the Dream Tree. Glare emits light intense enough to blind and injure an enemy.

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Reflux

This spirit of burning pain joins the party with Eoleo. Reflux is essentially cowardly but lashes out with horns when approached.

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Wrath

This spirit of hot rage joins the party with Eoleo. Wrath’s vicious attack may exhaust an enemy immediately.

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Chili

This spirit has influence over spicy heat and is a favorite of Eoleo’s. Chili’s power leaves a foe breathless and unable to move.

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Glow

This spirit of fading light joins the party with Eoleo. Glow breathes on the remaining embers of life, rejuvenating knocked-out allies.

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Stoke

This spirit causes fires to burn ever hotter and joins with Eoleo. Stoke’s inspiring presence rallies friends to fight more fiercely.

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Pepper

This spirit brings fiery influence to some foods and joins the party with Himi. Pepper can overwhelm an enemy’s senses, leaving the foe stunned.

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Tinder

This indomitable fire spirit is encountered in Tonfon. Tinder can restoke life’s fire with perfect reliability in an unconscious ally.

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Fugue

This spirit represents the fiery passion of music and is found in Champa. Fugue’s infectious rhythm exhausts foes’ mental strength.

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Sizzle

This spirit of blazing heat is first met at Nihan. Sizzle’s attack sears foes, leaving them vulnerable to further attack.

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Flare

This inspiring fire spirit is encountered at the volcanic island cave. Flare’s ecstatic light elevates and refreshes the mind.

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Aurora

This spirit of the sun’s warming touch is found at Apollo Sanctum. Aurora’s gentle influence heals other Djinn, speeding their recovery.

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Torch

This spirit of concentrated heat is a friend of Garet’s. Torch’s focused attack passes through any sort of protection.

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Shine

This spirit of radiance is Garet’s friend. The brilliant flash of Shine’s attack blinds enemies around its target.

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Flash

This incandescent spirit is a friend of Garet’s. The light that comes off Flash is intense enough to soften enemy blows.

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Spark

This spirit of fire’s persistence is Garet’s friend. Spark’s never-say-die attitude inspires allies to fight on despite setbacks.

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Corona

This spirit of fire’s light is a friend of Garet’s. Corona’s glowing radiance is strong enough to blunt enemy attacks.

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Kindle

This spirit of ignition is a friend of Garet’s. Kindle’s influence allows allies to exceed their usual limits of strength and power.



Jupiter

Gust

This fleet spirit is first encountered at the Goma High Road. Gust’s tremendous speed always gets the jump on an enemy.

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Jolt

This lightning spirit is first encountered at the Konpa ruins. Jolt generates a shock that can bring an unconscious ally around again.

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Ether

This spirit embodies the winds at the highest altitudes and is found in western Kaocho. Allies find Ether’s presence calming, even in the midst of battle.

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Breath

This spirit embodies living breath and is found in Ayuthay. Breath specializes in healing allies in the nick of time.

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Vortex

This spirit embodies whirlwinds and is found in the Ouroboros. Vortex’s attack leaves enemies dizzy and unable to see straight.

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Doldrum

This spirit represents still air and is found at Craggy Peak. Doldrum can hold an enemy in place by encasing it in unmoving wind.

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Sirocco

This sandstorm spirit is first encountered in Border Town. Sirocco’s swirling winds reduce enemy visibility to zero.

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Wisp

This spirit of lingering fragrances is first met in Saha Town. Wisp can refresh the mind and heart with invigorating aromas.

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Puff

This spirit of clouds is first encountered at Talon Peak. Puff fills enemies with cloudstuff until they burst.

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Fleet

This spirit of energetic winds befriends the party along with Sveta. Fleet’s vigor inspires allies to act faster.

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Waft

This uplifting spirit joins the party along with Sveta. Waft’s soothing fragrance lulls an enemy to sleep.

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Bolt

This electrical spirit joins the party along with Sveta. Bolt’s constantly charging current shocks a foe senseless.

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Breeze

This spirit of soft winds joins the party with Sveta. Breeze’s calming influence shelters the mind from harmful Psynergy.

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Haze

This spirit of swirling vapors joins the party with Sveta. Haze can grant temporary sanctuary to a friend in the form of concealing mists.

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Kite

This spirit represents flight and is found in Yamata. From a high vantage point Kite gives the party key tactical advice, allowing for an extra action.

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Lull

This musical spirit is found on an island in the Otka Sea. Lull’s song is comforting and causes combatants to have trouble continuing the battle.

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Swift

This spirit of speed joins the group with Himi. Swift is the fastest of all spirits and always strikes before an enemy can.

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Simoom

This spirit of burning winds is first found at a small desert island. The violent winds Simoom creates are scorchingly hot and act like a toxin in the body.


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